Space Tomato Too
Space Tomato Too
  • Видео 478
  • Просмотров 3 466 415
How Does No Man’s Sky Keep Succeeding? | Launch Sequence Podcast
The long-running space exploration game, No Man’s Sky, has released a new update and the hype is high. But does this game really provide what space gamers are looking for? Today I’m joined by Morphologis to discuss the fuel that keeps No Man’s Sky succeeding, what it does differently from other space games, and who might the survival/exploration space game is meant for.
Today’s Guest: Morphologis
Twitch - www.twitch.tv/morphologis
RUclips - www.youtube.com/@Morphologis
Twitter - x.com/Morphologis?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor
ToC:
00:00 Introductions
05:45 What Are Space Gamers Looking For?
21:45 No Man’s Sky Expectations (Launch vs Now)
28:00 How Does This Game Keep Going...
Просмотров: 4 131

Видео

The Current State of The Star Citizen 4.0 RoadmapThe Current State of The Star Citizen 4.0 Roadmap
The Current State of The Star Citizen 4.0 Roadmap
Просмотров 8 тыс.8 дней назад
While CIG is still saying Star Citizen 4.0 is only a few months away, there is always the chance for delays or new additions. We take a brief look at what is still planned for the new update as of the end of July 2024. Other Reactions: ruclips.net/p/PLvpiPXCO7OVJpno3FKdvQONAy4W6dySMn Audio Podcast: anchor.fm/launchsequence Support me: Patreon: www.patreon.com/SpaceTomato Paypal: paypal.me/Space...
Reputation Is Key To Star Citizen’s Player Progression & Missions | Launch Sequence PodcastReputation Is Key To Star Citizen’s Player Progression & Missions | Launch Sequence Podcast
Reputation Is Key To Star Citizen’s Player Progression & Missions | Launch Sequence Podcast
Просмотров 4,6 тыс.12 дней назад
Star Citizen isn’t just about the ships. There will be a few ways for players to progress through the game and show their accomplishments. Will the reputation system be enough, though? And how will it factor into the rest of the game, gating content and keeping players safe? Today I’m joined by Tom Beckhäuser from Twitch to discuss the primary method of player progression in Star Citizen, your ...
This is How Jump Points Will Work in Star Citizen 4.0 | Good News for Exploration!This is How Jump Points Will Work in Star Citizen 4.0 | Good News for Exploration!
This is How Jump Points Will Work in Star Citizen 4.0 | Good News for Exploration!
Просмотров 2,5 тыс.12 дней назад
This is a deep dive into the recent Inside Star Citizen episode covering the jump point feature coming in Star Citizen 4.0. Other Reactions: ruclips.net/p/PLvpiPXCO7OVJpno3FKdvQONAy4W6dySMn Audio Podcast: anchor.fm/launchsequence Support me: Patreon: www.patreon.com/SpaceTomato Paypal: paypal.me/SpaceTomatoPays?locale.x=en_US Giveaways: www.spacetomatogaming.com/giveaways Discord & Org Join THE...
New Cargo Missions & How Star Citizen's Dynamic Economy is FINALLY Being BuiltNew Cargo Missions & How Star Citizen's Dynamic Economy is FINALLY Being Built
New Cargo Missions & How Star Citizen's Dynamic Economy is FINALLY Being Built
Просмотров 2,5 тыс.13 дней назад
Today we deep dive into the latest Star Citizen Live covering the new cargo missions being built, and how they factor into the planned dynamic economy. If you'd like to watch these streams live you can follow me here: www.twitch.tv/spacetomatogaming www.youtube.com/@SpaceTomato Audio Podcast: anchor.fm/launchsequence Support me: Patreon: www.patreon.com/SpaceTomato Paypal: paypal.me/SpaceTomato...
Is Star Citizen Worth Playing Right Now? | Launch Sequence PodcastIs Star Citizen Worth Playing Right Now? | Launch Sequence Podcast
Is Star Citizen Worth Playing Right Now? | Launch Sequence Podcast
Просмотров 6 тыс.18 дней назад
Star Citizen is undergoing a lot of change this year. In addition, many areas of the game are as unstable as ever, but the gameplay is coming together in some places, and many players are having more fun than ever. I’m joined by RUclipsr Hav0k this week to discuss the current state of the game, where things are headed in the immediate future, and if it’s worth it for you to download the game an...
How Star Citizen Builds Planets & What's Coming Next in 4.0 and BeyondHow Star Citizen Builds Planets & What's Coming Next in 4.0 and Beyond
How Star Citizen Builds Planets & What's Coming Next in 4.0 and Beyond
Просмотров 5 тыс.22 дня назад
This is a deep dive into Star Citizen's planet tech over the last 10 years, and a look at the future of the technology. Other Reactions: ruclips.net/p/PLvpiPXCO7OVJpno3FKdvQONAy4W6dySMn Audio Podcast: anchor.fm/launchsequence Support me: Patreon: www.patreon.com/SpaceTomato Paypal: paypal.me/SpaceTomatoPays?locale.x=en_US Giveaways: www.spacetomatogaming.com/giveaways Discord & Org Join THE GAR...
How Star Citizen 4.0 POIs Introduce Exploration & Expand GameplayHow Star Citizen 4.0 POIs Introduce Exploration & Expand Gameplay
How Star Citizen 4.0 POIs Introduce Exploration & Expand Gameplay
Просмотров 7 тыс.24 дня назад
In the latest deep dive we are looking at the recent inside Star Citizen covering location design, and looking at the years of development in Pyro that aim to bring more gameplay and exploration potential to the game. Other Reactions: ruclips.net/p/PLvpiPXCO7OVJpno3FKdvQONAy4W6dySMn Audio Podcast: anchor.fm/launchsequence Support me: Patreon: www.patreon.com/SpaceTomato Paypal: paypal.me/SpaceT...
All About Star Citizen 3.24's New Cargo Missions | Launch Sequence PodcastAll About Star Citizen 3.24's New Cargo Missions | Launch Sequence Podcast
All About Star Citizen 3.24's New Cargo Missions | Launch Sequence Podcast
Просмотров 8 тыс.25 дней назад
Star Citizen cargo missions have been pretty bad for the better part of a decade, now they are finally being brought up to a reasonable standard with new missions and improved functionality. The very first tests have shown us what is possible, and it’s looking good. I’m joined by Jack Axton who got a hands-on experience to discuss the details of what makes things so much better for space trucke...
Star Citizen 3.24 & 4.0 June Development Update | Scanning/Radar, Economy, & MoreStar Citizen 3.24 & 4.0 June Development Update | Scanning/Radar, Economy, & More
Star Citizen 3.24 & 4.0 June Development Update | Scanning/Radar, Economy, & More
Просмотров 9 тыс.26 дней назад
All the news from Star Citizen's June development progress, with detailed deep dives into past videos and monthly reports. If you'd like to watch these streams live you can follow me here: www.twitch.tv/spacetomatogaming www.youtube.com/@SpaceTomato Thumbnail Credit: Mr. Hasgaha Audio Podcast: anchor.fm/launchsequence Support me: Patreon: www.patreon.com/SpaceTomato Paypal: paypal.me/SpaceTomat...
Future Ships, Features, and Star Systems | Answering Questions From The CommunityFuture Ships, Features, and Star Systems | Answering Questions From The Community
Future Ships, Features, and Star Systems | Answering Questions From The Community
Просмотров 5 тыс.27 дней назад
Chatting with the community about questions and expectations for Star Citizen. If you'd like to watch these streams live you can follow me here: www.twitch.tv/spacetomatogaming www.youtube.com/@SpaceTomato Audio Podcast: anchor.fm/launchsequence Support me: Patreon: www.patreon.com/SpaceTomato Paypal: paypal.me/SpaceTomatoPays?locale.x=en_US Giveaway: www.spacetomatogaming.com/giveaways Gaming ...
How Will We Get To The Pyro System in Star Citizen? (Deep Dive)How Will We Get To The Pyro System in Star Citizen? (Deep Dive)
How Will We Get To The Pyro System in Star Citizen? (Deep Dive)
Просмотров 3 тыс.28 дней назад
With Star Citizen 4.0 coming up, and the first new star system along with it, players will be jumping between systems soon. But how does it work, and what's the point of physical traversal? Today we deep dive into jump points. Deep Dives: ruclips.net/p/PLvpiPXCO7OVLMKprAJbaVbdH1ofao_2lk Audio Podcast: anchor.fm/launchsequence Support me: Patreon: www.patreon.com/SpaceTomato Paypal: paypal.me/Sp...
Star Citizen 3.24 is in Testing, Does it Meet Expectations? | Launch Sequence PodcastStar Citizen 3.24 is in Testing, Does it Meet Expectations? | Launch Sequence Podcast
Star Citizen 3.24 is in Testing, Does it Meet Expectations? | Launch Sequence Podcast
Просмотров 7 тыс.Месяц назад
Star Citizen 3.24 is in first wave testing, and there’s a lot to explore. From new cargo missions to the removal of the personal and city inventories, this is one of the most consequential features drops we’ve ever seen. While it’s only in Evocati, Darjanator is joining us today with hands on with the new patch to discuss weaknesses and strengths. Today’s Guests: Darjanator RUclips - www.youtub...
Star Citizen New FPS Weapons & Gameplay | Not Just About The Space Ships! (Deep Dive)Star Citizen New FPS Weapons & Gameplay | Not Just About The Space Ships! (Deep Dive)
Star Citizen New FPS Weapons & Gameplay | Not Just About The Space Ships! (Deep Dive)
Просмотров 2,4 тыс.Месяц назад
After years of stagnation, the FPS weapons situation in Star Citizen is taking another step up. With new weapons coming, and plenty of plans already laid out for the gameplay, we'll be going over the future of FPS gameplay in today's deep dive. Deep Dives: ruclips.net/p/PLvpiPXCO7OVLMKprAJbaVbdH1ofao_2lk Audio Podcast: anchor.fm/launchsequence Support me: Patreon: www.patreon.com/SpaceTomato Pa...
What Alpha 3.24 Could Mean For The State of Star Citizen in 2024 | Launch Sequence PodcastWhat Alpha 3.24 Could Mean For The State of Star Citizen in 2024 | Launch Sequence Podcast
What Alpha 3.24 Could Mean For The State of Star Citizen in 2024 | Launch Sequence Podcast
Просмотров 8 тыс.Месяц назад
Let’s take a look at the current roadmap, the expectation CIG has set for 2024, and the surprise update shake up with Alpha 3.24. Things are happening, but it can be confusing to drill down to WHY they are happening. This week I’m joined by fellow roadmap enthusiast CasaBlack Gaming as we discuss the possibility of further delays, the outlook at 4.0 and 1.0, and what Star Citizen looks like in ...

Комментарии

  • @escaflownae86
    @escaflownae86 День назад

    I just watched a grown man bow down and worship a fruit.

  • @kevindodd8830
    @kevindodd8830 День назад

    I've been playing NMS since first launch, in 2016 (2000+ hours). I've had to find work-arounds. There were many issues in the early game, but I knew that the procedural generation was experimental. Maybe it's luck, but my experience has been very positive. I suspect, the same can be said by it's long-term fans. After all of our tribulations, following it's long evolution, we're a dedicated community.

  • @kevindodd8830
    @kevindodd8830 День назад

    NMS, Elite:Dangerous, and Eve Online seem to be the best options at providing a specific gaming experience that most resonates with players. And, each style has it's own strengths, and weaknesses. I expect that the space games to come will, essentially, be doppelgangers of these three games, for better or worse. But, I hope I'm wrong.

  • @Captain-Bandolero
    @Captain-Bandolero День назад

    Why are you talking so negatively about Star Citizen? :(

  • @ScruffyMisguidedAndBlue
    @ScruffyMisguidedAndBlue 2 дня назад

    Why is it such a baffling question of how do Hello Games manages to support NMS without monetisation? They have a tiny dev team and they sold well in excess of 10 million copies of the game. You don't need to be a big city accountant to understand they are doing alright for money.

  • @VideoSage
    @VideoSage 2 дня назад

    37:00 I have always thought a people transport Caterpillar would be excellent.

  • @davewills6121
    @davewills6121 2 дня назад

    Agree with Execute about the earn down, yet how can you earn in a Polaris...how?

  • @hitman15857
    @hitman15857 2 дня назад

    Ok clearly morph does not look for info when he said their gonna give up on starfield it's been started in multiple interviews that they want to release new dlc every year for the next couple years and wanna support the game still do some resaech before you comment it still played alot espicaly with mods on console and the dlc that's coming

  • @Joseph-wh5of
    @Joseph-wh5of 2 дня назад

    This shows that CIG can not be trusted. The entire perisation with them going to pyro was fake.

  • @DummyThinksThoughts
    @DummyThinksThoughts 2 дня назад

    I guess I can't say it isn't succeeding because people play it and it never gets negative commentary anymore . But NMS is one of the most boring game I have ever played . just FYI before the angry replies start . I actually played through the story to the center of the verse and seen the ending loop . , i built things . I came back and did a couple different expeditions , i tried a few of the updates . The game makes watching paint dry look like an extreme sport . NMS makes me sleepy . Game just cannot keep me more than a day or 2 when people talk me into trying it after every update

  • @blamsmith
    @blamsmith 2 дня назад

    I thought the main issue with NMS at launch was the missing multiplayer that they said was there ...

  • @munchaking1896
    @munchaking1896 3 дня назад

    Space ship fighting has not changed since the first wing commander game.

  • @Kanaju
    @Kanaju 3 дня назад

    Yooo! Two of my favorite space game content creators talking about my favorite space game! Great conversation and thoughtful discussion. I will say that Worlds Part 3 is just speculation for the moment, but Part 2 is on the way! Also, @Morphologis I really hope you do obtain the staff you're looking for! The way the game opens up around that content is quite interesting. Happy space travels, y'all!

  • @VideoSage
    @VideoSage 3 дня назад

    That PvP switch, as it exists in No Man's Sky, really would not fit in Star Citizen.... But SC should have a guaranteed way, not to be in instances with pro-PvPers, like they said they would in the past. (PvP slider, automated matchmaking systems.)

  • @VideoSage
    @VideoSage 3 дня назад

    In the Gameplay Loops in Star Citizen- between glitches and unwanted PvP, it's hard to get anything done- even just mining.

  • @michaelreich9714
    @michaelreich9714 3 дня назад

    Lemme get this straight.....after 12 years, and a cool three quarter billion....you get a hot, buggy, mess. But you get to blow people up. No Man's Sky is Game that surprises you with realistic aspects, however cartoonish they may appear. Infinite universe, weird-assed animals (you can adopt them), interaction with Alien cultures, and underwater bases. Star Citizen is a realistic simulation that defaults to being called a Game when those efforts fail. I do have hope for them, but the "Buy-In" price is too steep for the state of the development. As far as Multi-Player goes, it requires coordination that means intrusion into the Real World. And who wants to come home from work and spend a couple hours of "mining", only to have that time erased by a pissed off teenager who is deliberately crashing into you because they are having a "Bad Day".

  • @eoconnor2000
    @eoconnor2000 3 дня назад

    Thank-You so much, it has been excrutiating for the last month listening to content creators rehash evocoti content in SC that has not released yet. This was refreshing for yourself and Morph to talk about an actual game that has released versus technology and development. Do not get me wrong , I love SC and its graphical fidelity and flight model before master modes but lately I have been finding it hard to even try and play SC. Like you said you dont want to play the current patch because of the next patch but then the next patch does not come out for weeks. Now everyone is talking about how great 4.0 is going to be while 3.24 has not been released yet. In the meantime NMS continues to release great content which has provided me hours of great gameplay. The expeditions are great as they allow a shorter 0 to hero gamepath with great rewards which can be added to your main character. It is amazing the things you can do in this game but if you are only stuck on great graphics and flight model at the cost of Gameplay fun you are missing out. I recently started NMS again in VR and the experience is mindblowing. So thank-you Space Tomato and Morphologis for having the courage to show there are other space games out there which are not perfect but are developed by companies who care enough to continue to improve their game to make it fun at no cost. For this reason alone NMS is worth the cost to support Hello Games in improving an actual game. Please show more content. No one is following NMS with the level of Quality Videos Morph and yourself produce. I subscribed to both your channels because of the great content you provided but recently CIG has not been doing you any favors which impacts the content because everyone is talking about the same thing. This Podcast was great. Hope to see more videos on other space games in the future.

  • @fate-aki
    @fate-aki 3 дня назад

    Tomato's do go good with SALT. Keep mining and stay strong!

  • @moonryder203
    @moonryder203 3 дня назад

    Great session guys! 🙂

  • @Qwarzz
    @Qwarzz 3 дня назад

    What game is pushing out content without selling dLCs? Dwarf Fortress! "Released" in 2006 and finally arrived to Steam in 2022.

  • @Em.P14
    @Em.P14 3 дня назад

    still missing the old terra invognita series and good old potatoes

  • @MandrakeDCR
    @MandrakeDCR 3 дня назад

    I think that 2 things happened: 1. They really have a passion for NMS and were horrified the deadline was hardlined and they couldn't finish what they wanted. So they continued on with making the game they wanted for the people who bought it (and themselves) 2. A couple of years or so in, they decided to fork the engine off into the Light No Fire project. This allowed them to solve for two problems... making huge leaps in their engine without affecting their main game, porting back over updates and new content as it became possible; and use the opportunity to work towards a redemption launch. Launching a new project someday that will "go the right way" that's just as big and will be awesome for everyone, right from the start.

  • @AnEmortalKid
    @AnEmortalKid 3 дня назад

    To me, the biggest reason why no man’s sky launched so poorly was because Sean lied. He was asked if you could see other people, he made a calculated guess based on the size of the universe and said yes , then it was proven there was no multiplayer.

  • @adamantiumreaver4283
    @adamantiumreaver4283 3 дня назад

    Spacebourne 2 is incredible, but they need to do some polish on it

  • @dreamhive
    @dreamhive 3 дня назад

    No Man's Sky is what happens when you replace greed with passion

  • @Alkyps
    @Alkyps 4 дня назад

    Morpho, you really piss me off with blaming Sean Murray for NMS thingie. Literally you are repeating yourself. It's not his fault Chris is a failure and he can't rise at the level of Sean. I always thought you aren't right in head and you get people to follow you just because you talk empty like your head and their heads. Sincerely if I see you in someone else vids I rather skip their videos even if I love the guy, obvs they can be friends with ya hahaha can't stop it. But you are shit @Morphologis And I don't know why you such a big name cuz I barely hear of you...

  • @aevacado
    @aevacado 4 дня назад

    Really wonderful chat about gaming, very enjoyable to listen to while driving ❤

  • @ianwilson4286
    @ianwilson4286 4 дня назад

    Two of the best creators!

  • @goself84
    @goself84 4 дня назад

    The difference amount of between 3.0 and 4.0 needs to be the difference between 4.0 and 1.0.

  • @starloper
    @starloper 4 дня назад

    Been playing No Man's Sky since the beginning and you guys really nail what is good about it. Thank you. Love this game ❤

  • @macrot5419
    @macrot5419 4 дня назад

    Tomato and morph talking about NMS? Count me in!

  • @TrentMurray
    @TrentMurray 4 дня назад

    Two of the most thoughtful commentators in this genre. Great video, thanks for making it happen.

  • @yashik
    @yashik 4 дня назад

    I lost hope CIG will deliver on a promise to have 6DOF looking at what they are doing now with MM - whole game is getting worse and worse and so I become hoping that not SC but STARENGINE will be for sale so some other company can licence it and deliver on a promised Newtonian shipmodels even if ships doesn't have interior or are not so detailed for me it's about flying - is anyone hoping for the same??

  • @crismera5075
    @crismera5075 4 дня назад

    A PvP switch is about the one way SC can survive long term. They should start working on that immediately.

    • @Qwarzz
      @Qwarzz 3 дня назад

      I'd rather see PVP make sense. There needs to be real consequences for being criminal. That basically should not be feasible in protected space. And if you just attack randomly even in less safe space like Pyro it still should make the character wanted criminal that will be publicly known as such. Current crimestat system is a bit like that but it's way too easy to get rid of it. Of course before crime can be properly punished the game needs to work in a way that doesn't cause you to accidentally become a criminal.

  • @Joseph-wh5of
    @Joseph-wh5of 4 дня назад

    I can't wait to see 60 solo polairs flying in a server, which will be completely useless and crashing every server. Then Polairs people crying that the ship is not Flyable Because you cannot control Torpedoes, it handles like a boat in the ship is so big that one or two people can not maintain the engineering cost.

  • @f1guremeout
    @f1guremeout 4 дня назад

    Great conversation! Had me really think about where the industry is going and where we gamers are in all different places. Morph is an incredible CC and he should never stop being him, he's super smart and should never feel held up by the criticism, especially when you're that invested in your craft, ppl think you're too good? bahhh SPACE TOMATO you're my # 1 Star Citizen content creator and try to watch the live streams. You two are of the best creators for this genre and NEVER EVER stop! Much love and respect to both of you!

  • @ahumeniy
    @ahumeniy 4 дня назад

    I tried No Mans Sky... Not my thing. Too cartoony and too heavily on the survival, collect, craft stuff side and the first hour is very chaotic like there's a lot of notifications of things to do just to survive and I can't remember everything to micromanage all of them. Tried Starfield but I was disappointed once I got out to space like, I'm just "floating" around a PNG of the planet and enemies just appear, there's no space flight or combat at all.

  • @HighlyfeDP
    @HighlyfeDP 4 дня назад

    Great watch from two great content creators

  • @caro.k2958
    @caro.k2958 4 дня назад

    Hello Games also released The last Campfire game in 2020 a puzzle adventure game ranked 10/10 on steam 9/10 on ign and 83 percent on Metacritic. I bought it as a way to pay hello games back for all the unpaid effort and updates to no mans sky and I know a lot of other no mans sky player bought it too!❤😂

  • @Aeternum_Gaming
    @Aeternum_Gaming 4 дня назад

    nms: keeps releasing new content. sc: keeps hyping new content, while never delivering said content. i wonder why nms keeps succeeding? a real conundrum huh?

  • @caro.k2958
    @caro.k2958 4 дня назад

    I have 5300 hours in No Mans Sky 😂❤I has a complex stoyline but it unfolds peripherally over a long time in the meantime you explore build and discover it constantly changes and evolves.😂❤oh and building kaleidoscopes!!!!❤

  • @gamingduology4757
    @gamingduology4757 4 дня назад

    I find no man’s sky to be very shallow content .

  • @CMDRaudaxius
    @CMDRaudaxius 4 дня назад

    This is crazy, Morph's videos are so polished I assumed he was a corporate produced AI personality from CIG. He's real??

  • @Trillineatus
    @Trillineatus 4 дня назад

    Short answer: no man sky delivers. Star citizen is and will Always be a tease

  • @dominus1444
    @dominus1444 4 дня назад

    Your salt mining story might have been just the thing to pushed me over the edge to try no man's sky again.

  • @havocnchoas
    @havocnchoas 4 дня назад

    53:39 Tomato, self proclaimed salt miner! This means something very different to me as a long time EVE player XD

  • @havocnchoas
    @havocnchoas 4 дня назад

    When I was young (Get off my lawn!), every new game was a revelation because "I didn't know this was possible" but we've now been through so many years of game development that kids just imagine that anything is possible in game dev. The audience has also changed. Whereas 3 decades ago, most players had some interest in tech beyond games and how it all works, now the audience is so wide, most have no idea how what coding even is, so they can't comprehend the limits of the technology aside from what has already been done. An excellent discussion!

  • @matuto1986
    @matuto1986 4 дня назад

    Thankfully, other games are stepping up to fill this void, as Star Citizen is bleeding players left and right. CIG says they are moving in one direction, while their actions show the opposite. They say they "hate Pay to win", while the best ships are locked behind paywall (F7 MK2). They say they want multicrew, while most guns and functions are slave to the pilot, not to the crew. There's little to do as a crewmember (nothing if rule out turret gunner). Engineering is not going to fix it (actually, it'll make it worse), since it only adds more complexity, again making easier to fly "single seaters". They say they are on the road for 1.0, but they don't even know themselves what's the MVP to call it 1.0. They are still making promisses here and there of things to be added (like fishing), instead of giving any depth to the game (distribution centers are just larger bunkers, with nothing new to do). 4.0 is their chance to make it or break it.

  • @Joseph-wh5of
    @Joseph-wh5of 4 дня назад

    I think both tomato and Morph underestimate how much money starfield actually made. It's already covered its development cost and has gained over 200 million in profits, and that's only after a year of its launch. I'm sure they expected it to be more or better received. But that's definitely not a small number to scoff at. Also, Todd Howard said they were already working on the second DLC for Starfield after shattered space. Perhaps many years in the future I could see Bethesda pulling out Starfield again. When the technology is cheaper and more viable to make an amazing sequel.

  • @Malember
    @Malember 4 дня назад

    Over 1700 hours in NMS over the years. It is my favorite open ended space exploration game (with building/crafting). I can't wait to see what comes next! (It also doesn't hurt that every update - over 30 so far - has always been free over the years.)